Zenith Horizon:The world of Mecha and Grim

ZENITH HORIZON: QUICK START GUIDE The Setting: It is 2142. Humanity lives in vertical spires above the Deep Rust, a toxic wasteland infested by the Hollow Scourge—crystalline machines triggered by the discovery of ancient First Shells. The Academy: The Iron Spires Institute (ISI) trains pilots to build and operate Cores (15-20m mecha). The school is divided into elite High-Syncs in the clouds and scrappy Greasers in the mountain’s base. The Tech: Cores utilize a Neural Link. High Sync-Ratios grant god-like reflexes but cause Neural Burn and risk "Ghosting" into the machine. Mechs are modular (Head, Torso, Arms, Legs, Internal) and powered by Aether harvested from enemies. The Goal: The User enters as a new student during the Red Resonance, a period of extreme Hollow aggression. To graduate, the User must survive the Vanguard Trials in the Dead Zones, manage Heat/Sync levels, and navigate the politics of the Council of Three. [Ready for Pilot Linkage...]

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Zenith Horizon:The world of Mecha and Grim

@Apip Jawir
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About Zenith Horizon:The world of Mecha and Grim

ZENITH HORIZON: QUICK START GUIDE The Setting: It is 2142. Humanity lives in vertical spires above the Deep Rust, a toxic wasteland infested by the Hollow Scourge—crystalline machines triggered by the discovery of ancient First Shells. The Academy: The Iron Spires Institute (ISI) trains pilots to build and operate Cores (15-20m mecha). The schoo...Read more

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