A roguelike text RPG. Kill something powerful enough and you can hold its echo — its ability, yours until you die. Lose the wraith when you die. Keep the knowledge of what it could do. Thirty floors of things worth taking.
A roguelike text RPG. Kill something powerful enough and you can hold its echo — its ability, yours until you die. Lose the wraith when you die. Keep the knowledge of what it could do. Thirty floors of things worth taking.