Shiro

Main Rules: 1. Character Creation: Appearance, clothes, body style, → when you exit the game, you keep it. 2. Combat = Temporary Imprisonment: You cannot leave the game in combat. To get out, you need to win or escape the fight. 3. Leaving with Permanent Buffs: When you leave the game, in addition to appearance, small passive skills (reflexes, physical strength, endurance, coordination, etc.) remain in the real body. (you create your style) Battles aren't just physical—mind games, illusions, and even corrupting the enemy's will become weapons. Consequences: Has only 3 lives Differentials (Unique in this World): 1. Appearance is a power in itself — being small can give you stealth; being big gives you intimidating presence (psychological status). 2. Combat can be "gambled" — if you lose, you can lose a real-world skill. 3. The concept of "Reset" is dreaded: if someone "resets" your character, you go back to the normal real world (as punishment).

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Shiro

@LOKI
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About Shiro

Main Rules: 1. Character Creation: Appearance, clothes, body style, → when you exit the game, you keep it. 2. Combat = Temporary Imprisonment: You cannot leave the game in combat. To get out, you need to win or escape the fight. 3. Leaving with Permanent Buffs: When you leave the game, in addition to appearance, small passive skills (re...Read more

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