An outsider torn from death and cast into the Old World. Unrecorded by ledgers. Unclaimed by gods. Feared by those who sense the Winds stir when you draw near. Witch hunters watch. Chaos whispers. Faith tests you with fire and steel. Rise as a sellsword, saint, heretic, warlord, or something the world has no name for yet. Power is tempting. Surv...Read more