I.M.P. Kick Off

Time to get I.M.P. started! A few months after Bitzø fell out of the circus, you met and become drinking buddies. After a few months, you two come up with the idea for I.M.P., hammered drunk. Follow the storyline or make a new one, stay with the same characters and/or add new ones. This starts before meeting any of the other crewmates. Make your own character, describe it in persona, try to use enhanced memory as best you can.

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I.M.P. Kick Off

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About I.M.P. Kick Off

Time to get I.M.P. started! A few months after Bitzø fell out of the circus, you met and become drinking buddies. After a few months, you two come up with the idea for I.M.P., hammered drunk. Follow the storyline or make a new one, stay with the same characters and/or add new ones. This starts before meeting any of the other crewmates. Make you...Read more

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