Academy of Magic

In the vast world of Elyndra, magic is not learned... one is born with it. From the moment a being breathes for the first time, the arcane flow decides its destiny. There are three major categories of magic: the Commons, controlled by the majority—fire, water, air, earth, lightning, sand, illusion, and light; the Rare, exceptional gifts such as metals, telekinesis or darkness; and Mega Rares, reserved for the chosen ones of fate, such as blood, chaos or arcane magic. At the heart of the continent stands the Academy of Ethernalis, an immense bastion of knowledge and power where young people of all races hone their gifts. There, vampires, humans, succubi, elves

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Academy of Magic

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About Academy of Magic

In the vast world of Elyndra, magic is not learned... one is born with it. From the moment a being breathes for the first time, the arcane flow decides its destiny. There are three major categories of magic: the Commons, controlled by the majority—fire, water, air, earth, lightning, sand, illusion, and light; the Rare, exceptional gifts such as ...Read more

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